Rules.

Everything you need to play KBÓM. Search above, browse below, or tap "Look up" for tableside answers.

01 How to win 02 Setup 03 Special cards

How to win

Link
How to win

Achieve the lowest point score.

Setup

Link
Initial deal

Each player receives four cards, placed face down in a 2x2 grid without peeking.

Deck placement

Place the remainder of the deck face down in the center.

First peek

Players may look at their two bottom cards once.

Gameplay

Link
2
Gameplay

Players take turns drawing cards from the deck, opting to either discard the drawn card or replace one of their own to reduce their point total.

The game moves clockwise. The first person to play is the person who won the most recent round of KBÓM.

3
Mining

At any moment during gameplay, you can MINE the top card on the discard pile.

To mine say, MINE! and swap one of your cards with the top card on the discard pile. If multiple players want the card, the first to say MINE! gets it.

(NOTE: YOU CAN NOT MINE YOUR OWN CARD)
4
Matching

At any moment during gameplay, you can MATCH the top card on the discard pile.

To match, say: MATCH. and place the card on top of the discard pile.

If you make a mistake, you have to keep that card and pull an additional card from the deck. (You may not look at the extra card.)

5
Crossmatching

You may also match from your opponent's hand if you know they have a card matching the top card of the discard pile. You can then discard one of your own cards to them. (neither of you may look at the card).

If you make a mistake, give the card back and pull an additional card from the deck. (You may not look at the extra card.)

Special cards

Link
Blind swap
Without looking, you can swap one of your cards with a card from another player.
Peek
You can take one peek at any player's card (or your own).
Peek & swap
Look at any player's card and blindly swap it with one of yours.
(If you look at your OWN card, you can blindly swap it with someone elses).

Ending the game

Link
7
Ending the game

To trigger the end of the game, a player can say KBÓM! at the start of their turn, freezing their cards. The game continues for one final round.

7
Scoring

After the final round, all players reveal their cards. The player with the lowest total wins.

FYI

Link
Action card value Actions cards are worth 11 POINTS EACH.
When to play You may ONLY use an action card WHEN YOU DRAW IT from the deck ON YOUR TURN.
Optional Actions are OPTIONAL.
No double matching No double matching.
Tiebreaker ROCK-PAPER-SCISSORS to break a "MATCH" or "MINE" tie.
Deck composition 56 cards — FOUR sets numbered 1-10, TWELVE special cards ("PEEK", "SWAP", "PEEK & SWAP" worth 11 points each), and FOUR wild cards worth -1, OR 0 points each.

House rules

Link
+

Got a variation your group plays? Submit it for review. We'll add the best ones here.

Quick lookup

Tap a chip above, or type to search.